Hierarchical Command Tree
Reddit and Stack Exchange debates synthesizing on-screen inconsistencies ↗
The undead operate under a tiered control hierarchy: the Night King commands the White Walkers, each Walker commands the wights it created, and removing a node collapses its subtree while removing the Night King collapses the entire tree.
- Killing a specific White Walker selectively drops most nearby wights but leaves others, consistent with multiple controller nodes each owning a subordinate group.
- Dropped wights do not reactivate under a different Walker, matching a non-transferable subtree rather than a fluid swarm.
- White Walkers act as commanders overseeing wight units, and wights exhibit coordinated, unit-level behavior (e.g., lake halt/advance).
- The Night King creates White Walkers; removing this top node in S8E3 collapses all subordinate branches instantly.
- Hardhome’s mass raise reflects rapid population of lower tiers under the top node’s authority.
